You are currently viewing Tripwire Interactive Implements Flexible “Next Gen Work Model” For Employees

Tripwire Interactive Implements Flexible “Next Gen Work Model” For Employees

For nearly every industry that was capable of doing so, the COVID-19 pandemic created a need for remote work to begin pretty much immediately as a way to keep people safe.

Tripwire Interactive – developers of the Killing Floor, Red Orchestra, Rising Storm, and Maneater franchises – along with Tripwire Presents – the publishing division that focuses on indie game releases, such as Chivalry 2, Espire 1: VR Operative, and Road Redemption – adapted quickly to the change, and has decided to continue its practices through a “Next Gen Work Model.” The model will allow employees to have the option to work fully remote, fully in-office, or a hybrid of the two.

“By allowing flexible hybrid on-site/remote work plans we’re providing the best of both worlds with the collaborative and relational benefits of in-office work and the quality-of-life benefits of remote work,” said Tripwire CEO John Gibson in a press release. “With offering these flexible hybrid, full-time remote, and full-time on-site work options, we’re serving the desires and needs of next generation teams.”

The permanent model comes following employee feedback, with the model aimed at generating a more positive work-life balance for employees.

Tripwire’s Next Gen Work Model is one that could arguably be implemented in almost all corporate/in-office industries, as we’ve seen in the past year. At the very least, Tripwire’s commitment to its employees is a breath of fresh air, especially in an industry that has been consistently associated with crunch and hostile work environments.

Source: ONE PR Studio

NEXT: Hero Mode Knows Exactly Who Its Intended Audience Is